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DEVRAW DOCS (COMING SOON)

DEVRAW Documentation and Wiki for all things related to the Call of Duty: Black Ops 3 Mod Tools.

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Brand new Call of Duty: Black Ops 3 Mod Tools Launcher Overhaul.

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MODDING TOOLS

Various tools made by members in the community that can help with your modding experience.

A Shader Library for Black Ops III.
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BO3 Shaders

A Shader Library for Black Ops III.

This is a tool that is useful for creating screenshots, trailers, etc., by editing blur, lights, fog, and more, all in-game and in real time.
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BO3Tool

This is a tool that is useful for creating screenshots, trailers, etc., by editing blur, lights, fog, and more, all in-game and in real time.

Cordycep is a tool that utilizes game data to handle loading game files. Cordycep was made to work around more strict anti-cheats used in modern titles without comprimising them.
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Cordycep

Cordycep is a tool that utilizes game data to handle loading game files. Cordycep was made to work around more strict anti-cheats used in modern titles without comprimising them.

Corvid is a tool that converts Source Engine maps and their assets to be used in Call of Duty.
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Corvid

Corvid is a tool that converts Source Engine maps and their assets to be used in Call of Duty.

This tool allows you to combine GDT's for simple extraction.
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GDT Combiner

This tool allows you to combine GDT's for simple extraction.

This tool allows you to analyze all of your GDT's and purge/merge any duplicates.
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GDT DupePurger

This tool allows you to analyze all of your GDT's and purge/merge any duplicates.

A better way to write scripts for Call of Duty.
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GSCode

A better way to write scripts for Call of Duty.

GameImageUtil is a tool to work with and process various images from various games for use within rendering, modding, ugc, etc. As with most games, developers pack images, perform conversions, etc. and this will help with unpacking them.
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GameImageUtil

GameImageUtil is a tool to work with and process various images from various games for use within rendering, modding, ugc, etc. As with most games, developers pack images, perform conversions, etc. and this will help with unpacking them.

Greyhound is an asset extractor various titles running on the IW Engine (primarily Call of Duty games), and is based off the famous Wraith Archon that was originally developed by DTZxPorter.
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Greyhound

Greyhound is an asset extractor various titles running on the IW Engine (primarily Call of Duty games), and is based off the famous Wraith Archon that was originally developed by DTZxPorter.

Husky is a BSP Extractor for Call of Duty. It can rip the raw vertex/face data to a file that can be opened in software such as Autodesk Maya (currently only OBJ). It also includes UVs and material names, and in the future, will export other data such as static models, dynamic models, etc.
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Husky

Husky is a BSP Extractor for Call of Duty. It can rip the raw vertex/face data to a file that can be opened in software such as Autodesk Maya (currently only OBJ). It also includes UVs and material names, and in the future, will export other data such as static models, dynamic models, etc.

HydraX is an asset decompiler for Call of Duty: Black Ops 3 I have been working on since March of 2018, its aim is to accurately decompile more specialized and specific files such as AI files, tables, etc. that Treyarch didn't/couldn't provide with the Call of Duty: Black Ops 3 Mod Tools.
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HydraX

HydraX is an asset decompiler for Call of Duty: Black Ops 3 I have been working on since March of 2018, its aim is to accurately decompile more specialized and specific files such as AI files, tables, etc. that Treyarch didn't/couldn't provide with the Call of Duty: Black Ops 3 Mod Tools.

L3akMod is essential for LUA/HUD editing and creating.
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L3akMod

L3akMod is essential for LUA/HUD editing and creating.

LuiGUI is a tool to help with making a HUD for Call of Duty: Black Ops III
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LuiGUI

LuiGUI is a tool to help with making a HUD for Call of Duty: Black Ops III

SExCoD is a tool for converting between SEAnim/SEModel and XAnim/XModel from Call of Duty.
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SExCOD

SExCoD is a tool for converting between SEAnim/SEModel and XAnim/XModel from Call of Duty.

This tool finds hashes within BO4/CW, and helps with porting models over to BO3.
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SpikiTool

This tool finds hashes within BO4/CW, and helps with porting models over to BO3.

VKRadiant adds various tweaks/fixes to Radiant, along with many other useful features to upgrade your mapping experience.
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VKRadiant

VKRadiant adds various tweaks/fixes to Radiant, along with many other useful features to upgrade your mapping experience.

WeaponCSV is a CSV editor for Black Ops III's level_common_weapon.csv file.
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WeaponCSV

WeaponCSV is a CSV editor for Black Ops III's level_common_weapon.csv file.

This is a tool that will allow you to convert bsp files produced by Black Ops III's cod2map64 to obj or xmodel_export. These can then be opened in Maya, etc. for creating xcams, etc. or put straight back into APE to reuse in any way you want.
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Zeus

This is a tool that will allow you to convert bsp files produced by Black Ops III's cod2map64 to obj or xmodel_export. These can then be opened in Maya, etc. for creating xcams, etc. or put straight back into APE to reuse in any way you want.

VIDEO TUTORIALS

Playlists of tutorials from various map/mod creators within the community covering all sorts of subjects and fields.

Basic Radiant Tutorials
Mapping Tutorials
Gameplay Tutorials
Lighting Tutorials
Scripting Tutorials
Sound Tutorials
LUA / HUD Tutorials
Porting Tutorials
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