Hey guys, I'm having some trouble with these models I'm porting from ue4. some specific sections of each model have (what I think are) texture scaling issues.
the textures are normal in Radiant / APE, but are like below in game
it doesnt seem to be becasue the model is ove 60,000 verts
textures look like theyre z fighting when player is moving
If anyone knows what's going wrong please let me know, thx