Forum Posts

NefariousDrH
Apr 28, 2022
In SUBMIT RELEASES
Here's the start, background loop and end sounds for Weaver's radio comm system in Black Ops Cold War, for your map lore/easter egg developing pleasure. I've also included the blank frame image and the audio wave image. Easily Photoshopped or GIMPed to fit any mug you can think of. Unfortunately, I don't know the first thing about actually modding Black Ops III, so these are just the raw files. Do with them what you will, I just hope they'll be of use. Audio by Activision/Treyarch, editing by me. Images by Activision/Treyarch. Special thanks to Scobula for making Greyhound and thus fueling my fever-dream meme edits. Enjoy! https://drive.google.com/file/d/1I4SWVJtWfz22LnCbNuJuSo6yghBEXd_q/view
Cold War Radio Comm Blanks content media
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NefariousDrH
Dec 30, 2021
In SUBMIT RELEASES
I put the scorestreak icons from the crafting table in Cold War Zombies onto powerup icons, in case anyone wants one for a custom death machine. There's also a blank one so you can go nuts with your own. Enjoy! https://drive.google.com/file/d/17w-oxPOw8Z0nxuTrQt51pg-T3TIJJ8iU/view
CW Scorestreak Powerup Icons content media
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NefariousDrH
Apr 01, 2021
In GENERAL
Hey guys, Title says it all, I suppose - is there any documentation that describes how to use the brute-force methods for the BO4 Hashripper, the one that Logical used in his tutorial on ripping Cold War Assets? Specifically, I'm looking to identify Season 2 animation files, in which everything is hashed and the console ID of the weapon is unknown. I presumed that for options 1 and 2, "Before Random Stuff" would be "xanim_" and "After Random Stuff" would be ".seanim", but that didn't produce any results. Upon looking at the Git page for the hashripper, however, I couldn't find any description on how to use it. Heck, the hashripper doesn't even show up in Google results, the only way I can get to it is through Logical's tutorial. Any help would be appreciated greatly :)
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NefariousDrH

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