Setting up Starting Weapons

SCRIPT

 

Open your mapname.gsc and find the following line:

zm_usermap::main();

Anywhere underneath that but still within function main(), insert these lines:

level.start_weapon = GetWeapon( "pistol_standard" ); // CHANGE THIS FOR STARTING PISTOL
level.default_laststandpistol = GetWeapon( "pistol_standard" );	// CHANGE THIS FOR LAST STAND PISTOL IN COOP
level.default_solo_laststandpistol = GetWeapon( "pistol_standard_upgraded" ); // CHANGE THIS FOR LAST STAND PISTOL IN SOLO
level.laststandpistol = level.default_laststandpistol;

You can now change these lines to your liking. I've included comments to make it easier to understand what each line does.


That's it!

Related Posts

See All

This the full list of all 138 Camos we can use when defining the Pack a Punch camo for our weapons. 1 = Jungle tech 2 = Ash 3 = Flectarn 4 = Heat Stroke 5 = Snow Job 6 = Dante 7 = Integer 8 = 6 speed

SCRIPT Open your mapname.gsc and find the following line: zm_usermap::main(); Anywhere underneath that, but still within function main(), insert the following line: level.pack_a_punch_camo_index = 138

SCRIPT Open your mapname.gsc and find this line: zm_usermap::main(); Anywhere above that line but still within function main(), insert the following line: level.dog_rounds_allowed = 0; 1 = TRUE and 0