Download Link:
https://mega.nz/file/8N8RWSwR#qzX95Nii7kD5EBkyMs5QcwINySMMOJv-fCQB3OdfViY
Set of FX and prefabs to give the box FX to what it had Pre-BO3
Update: Improved visuals to further reflect the BO2 FX.
In addition, added custom idle twitch animations for the Teddy Bear that sits atop a box location that closely resembles the EE idle twitch it did in BO2 (pictured below).
These are the animations used by default for the fading variant of the mystery box.
You'll get some 'PlayFXOnTag is not precached by the linker' pop-up errors in developer mode if you set level._effect["chest_light_closed"] = ""; you'll have to override zm_magicbox.csc and make sure to remove any code inside function magicbox_closed_glow_callback
Think it should be set to a blank FX instead of no FX
Also did you ever update the download link? I'm looking through the files and none of them are dated after 15ᵗʰ February 2023, plus the README.txt makes mention of a custom_scripts folder that I cannot find
I get bunch of errors. Files are missing such as:
fx_weapon_box_idle_glow_og,
gfx_fxt_light_ray_ribbon_spread,
^3effect 'custom/magic_box_og/fx_weapon_box_marker_og' segment 'wraith_flare_high_flare_left':
^3effect 'custom/magic_box_og/fx_weapon_box_marker_og' segment 'wraith_flare_high_flare_left_flipped':
^3effect 'custom/magic_box_og/fx_weapon_box_marker_og' segment 'wraith_flare_high_flare_right flipped':
material ei/gfx_fxt_light_ray_ribbon_spread has an invalid atlas, 0 x 0
I apologise. I assumed that gfx_fxt_light_ray_ribbon_spread was already included by default w/ the mod tools. It's a WaW texture, and I'll add it to the download soon.
Update: Further improved FX to more closely resemble what it looked like in BO2.
Notably improved the rainbow portion of the beam (it is now more translucent and doesn't contrast as much, and slightly shifts hue).
Improved distant glow flare (flare is no longer a billboard sprite, stopping it from cutting into the center of the box when looking at it from the sides.
Improved the open glow, (reduced flare intensity, light is now dynamics, allowing the box to cast a backshadow of the weapon, and the light is now affected by the lid.)
In addition, I have also created two new animations for the idle Teddy Bear Twitch EE that more closely resembles the BO2 counterpart.
This is used by default for the 'BoxFade' magic box ZBarriers, but can be added to the regular box by replacing 'a' and 'b' with 'c' and 'd', and changing the model over to the 'p7_zm_der_magic_box_fake_animated' model in the ZBarrier