I am currently having problems getting certain scripts to work, due to the fact that my zone_source map file isn't recognizing them. For instance I have an attachmentmappingstable that I want to use to make a Bandolier Bandit script work I reworked from Leviathan, which creates for and gives the player weapon variants w/ an "extclip" attachment and removes them when they are lost.
![](https://static.wixstatic.com/media/f9627d_d4d8bcf8a522483881c0a3f23281c029~mv2.png/v1/fill/w_61,h_9,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_d4d8bcf8a522483881c0a3f23281c029~mv2.png)
![](https://static.wixstatic.com/media/f9627d_e53f3210bb124954a025d0d9d13e6529~mv2.png/v1/fill/w_60,h_61,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_e53f3210bb124954a025d0d9d13e6529~mv2.png)
![](https://static.wixstatic.com/media/f9627d_85f8de2393f34ff8824a4799224c8447~mv2.png/v1/fill/w_74,h_29,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_85f8de2393f34ff8824a4799224c8447~mv2.png)
![](https://static.wixstatic.com/media/f9627d_09a9a2d04e834cd5b116d5e7c9f432b8~mv2.png/v1/fill/w_66,h_44,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_09a9a2d04e834cd5b116d5e7c9f432b8~mv2.png)
As you can see I set it up in my zone just fine, but when I try to run the scripts in game some of them don't work, mainly the stock scripts used like the perk and weapon gscs but the attachment table as well. So I did a little investigating and used some decompilers (Hydra and Cerberus) to see what my map was detecting and I found out that those scripts just flat out weren't getting recognized. Just look at this:
![](https://static.wixstatic.com/media/f9627d_303a10746124439e9770f95fea34993e~mv2.png/v1/fill/w_119,h_111,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_303a10746124439e9770f95fea34993e~mv2.png)
![](https://static.wixstatic.com/media/f9627d_668abbb3a524428f93ef1e47694ce0a9~mv2.png/v1/fill/w_125,h_78,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_668abbb3a524428f93ef1e47694ce0a9~mv2.png)
There should be a file named "_zm_perks" and one called "_zm_weapons" but there isn't any. When I looked at where my attachmentmappingstable was being detected via Hydra it says "core_patch" instead of "zm_vertigo" as it should. I know because there should be way more rows than that when I checked it. More than 154 of course.
![](https://static.wixstatic.com/media/f9627d_3046edd6bace4874a5a753f89b94a587~mv2.png/v1/fill/w_86,h_59,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_3046edd6bace4874a5a753f89b94a587~mv2.png)
I'm having similar problems trying to port in the Timeslip additions that was posted over a year ago. If you look again at the files extracted from Cerberus there's no "_zm_pack_a_punch" magicbox, hero_weapon or trap file. Oddly enough I never had problems editing the wunderfizz script (not featured).
![](https://static.wixstatic.com/media/f9627d_1783c1bce3ed46f18810742a333e8221~mv2.png/v1/fill/w_111,h_57,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_1783c1bce3ed46f18810742a333e8221~mv2.png)
![](https://static.wixstatic.com/media/f9627d_7d74628740bf4dc9a94deedfd68747d6~mv2.png/v1/fill/w_119,h_111,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_7d74628740bf4dc9a94deedfd68747d6~mv2.png)
![](https://static.wixstatic.com/media/f9627d_4b25e30f3a654834a9632c920f8c211d~mv2.png/v1/fill/w_123,h_114,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f9627d_4b25e30f3a654834a9632c920f8c211d~mv2.png)
I also tested them on different "clean" map files and they have the same problems. I looked online and found out that some stock files can't be edited by simply putting them in your zone so you have to script things so that it recognizes them. I don't know how to do that, could somebody let me know what I can do to fix it?
Did you put the modified _zm_perks.gsc and _zm_weapons.gsc in the YOURMAPNAME/scripts/zm folder?