Adding the required lines for the thrasher or mangler (ie. "#using scripts\zm\_zm_ai_raz;" or thraser) in the .gsc and .csc, as well as the "zm_ai_raz::enable_raz_rounds(); in the .gsc as stated in the instructions, then running the game results in an "Error linking script" for my usermap.gsc. Removing these lines allows the map to be playable again, but without the ability to use these bosses. I've installed all the requirements and carefully followed the instructions. Even on a brand new map these errors occur for both mangler and thrasher, together and separate. Not sure if it's a problem on my end or if the ai files are no longer functional.
This error only occurs when using both panzer and margwa at the same time. If I have the required lines of code for both panzer and margwa in the .gsc, .csc, and .zone files like required by the instructions, I am met with "Attempting to register ClientField zombie_keyline_render_ in ClientField set actor using 1 bits, but actor is out of space." when running the game. Either panzer or margwa work flawlessly by itself, but I am unable to run both at the same time.