How can I have a garage door cast a shadow when it’s closed and then have its shadow disappear after opening the garage? Ideally, can this be accomplished without changing lighting states?
On my day time zombie map I have a script_brushmodel acting as a garage door that lowers into the ground after activating via a trigger_use. Some additional context; you can be on both sides of the garage door before opening it. Ive been messing around with dynamic reflection probes and the lighting states in the script_brushmodel with no luck. Also I am willing to replace the script brush model with a script_model if that helps. I‘m open to all solutions, thanks