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DEVRAW

ESSENTIAL SCRIPTS

1

MystifiedTulip

June 5, 2025

This adds a lot of the fundamentals to any map:

Everything is editable in the .gsh file so its easy to edit everything

- Weather (rain,snow,thunder, wind)

- Per player or Random start weapon

- Laststand weapon

- Add weapons to box mid match

- Developer only cheats

- Special Player Check

- Starting points, perk purchase limit, pack camo, camo variants, bleedout time, player health number statements

- Automatic light states for power on/off & dog rounds

- Game over Win/Lose text & Win/Lose sounds

- Intro text (print or typewriter or false)

- Intro spawn camera transition / Death camera transition

- Quick true/false statements like: Power on, Dog rounds, Random perk machines, end game camera pan, timed gameplay, keep weapons after death, keep perks after death, zombie hitmarkers, disable gameover screen to enable checkpoints, Enable mysterybox at every location, Random mysterybox start, Disable powerups, Friendly fire, zombie collision, Spectators respawn, Control zombie models per riser struct

- All sounds used can be edited in the .gsh

- player bleedout, Low health & death sounds

- Teddy bear music side easter egg & perk bottle shoot side quest with editable reward (free perk, perk & perk slot, weapon upgrade, perkaholic)

- Ai stats health etc.

- Underwater FX / drowning sounds

- A clean up script by treyarch for removing zombies who are too far away

- Add script_sound kvp to any "player_volume" to add ambience sounds to player by default there is "inside" and "outside" sounds

 

Now... for the prefabs.... (you can place as many of these prefabs as you want) (most prefabs have kvps you can edit on each)

- The bridge from the giant

- Zombie doors with sounds / fx

- Lights

- Automatic sliding door

- Beast Mode (not like SOE sorry not that good)

- Elevator (can add as many floors to as you want)

- Ladders

- Revolving doors

- Ambient Speaker

- chain fence (bump sounds), Cigar with fx, clock (shows players real time), Dynamic Chandelier, spinning ceiling fans, spinning wall fans

- Moving platforms / Rotating blades (no scripting required just move the script structs)

- Earthquake ( use kvps to control how the earthquake is handled )

- Extracams

- Respawn Points (good for anywhere but here gobblegum)

- Swimming prefab that adds a blue water tint to players screen

- Teddy bear / perk bottle / soulbox prefab

- Beast mode ritual prefab

 

Still prefabs but these are trigger multiples:

- Disable weapons / lower weapons trigger

- Wallrunning / Doublejumping trigger

- Fall / teleport trigger

- Fast travel / minecart trigger

- Gravity trigger

- Hud overlay trigger

- Infinite zombie spawning trigger

- Kill ai & teleport ai trigger

- Lava trigger

- lockdown trigger

- spawn zombie trigger

- water/mud trigger

 

When creating a map you can select ZM ESSENTIALS to load in with this already added

No map would require absolutly everything but you can pull from what you want on the fly.

 

Video Showcases:

https://www.youtube.com/watch?v=JkmMS3E5koc

https://www.youtube.com/watch?v=w4BPanNJSto

https://www.youtube.com/watch?v=sWsfPy9d-yo

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